![]() Now we need to write code to link player actions to quest stages.īut first we need to add Aliases. Right-click over the Objective Index Įnter an Index and a Display Text in the corresponding boxes underneath Quest Objective Data įollow this procedure and add two more objectives for retrieving the object and returning the object to the NPC This is where you set the labels the player sees as he or she progresses through the game I’ll show you how to add code to the indices later, but for now you can think of the indices as corresponding to the following events:Ĭlick on the Quest Objectives Tab Use the right-click New procedure to Add four more indices labeled 10, 20, 30, 40. Im very knew to this and I cant find many tutorials for Fallout/Skyrim specific Blender usage and a lot of tutorials for Blender are made with the expectation of using the meshes for animation. ![]() When the game starts, you can think of your Quest as being at Index 0 Basically Im trying to make an armor mod for Fallout 4 and Im trying to export the meshes so theyll appear in a program called 'Outfit Studio'. Index 0 means the quest has not been initiated. Quest Stages is where you add code that controls the labels the players sees as sees when s he or she progressinges in the game. Clicking on another tab also saves your progress, but it doesn’t close the window. Note: If you clicked hastily on the OK button in the previous step the Quest window will have been saved and closed, and you will need to repoen it., that saves & closes out the Quest window and you will have to reopen. The Quest Completion Xp is how much XP the player gets for completing the Quest.Ĭlick on the Quest Stages tab Important! You must set Quest Completion XP the quest completed message will not display when the player completes the quest in-game. If there are competing quests that could be started at the same time, the priority determines which quest goes first. Set the Quest Completion XP dropdown to XPRadiant The ID is used by code while the Quest Name is what shows up in Fallout when the player begins the quest. Note: This is only if the GECK isn’t running.Īctive that Object Window Įxpand Character > Quest in the left indexįind your quest (AshSkow) in the right window and double click to openĬlick on the Quest Data tab Start up the GECK by running the Bethesda.Net Launcher and Open up your Mod (as in Tutorial 3) Set the Ref dropdown to your target object
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